Integrated bot animations in Gladiabots

Being frustrated by my lack of progress on Gladiabots tutorial, I decided to take some time to integrate the bot models and animations I designed several months ago.

Until today, the combat system used static placeholders in order to focus on gameplay and feedback instead of visuals. Although they were not so bad (at least for my lack of modeling skills), they didn’t have any animation.

Here’s a before/after comparison:


The top right (static) bot is the placeholder and 2 others are obviously the new ones ^^

And here they are in action:


In the final version of the game, the “Blueprint” system will allow you to select and customize different bot models.

Thanks for your time and don’t hesitate to let me know what you think in the comments below 😉

Kuta incoming updates

Here is a quick overview of the “works in progress” on the Kuta project.

Reminder: Kuta is currently deployed in its 0.3.2 version and can be played on:

This multiple hosting deployment coupled with the new tracking system has been very time consuming during the latest weeks but it’s finally done and now I can focus again on game and level design.

By the way, since the tracking system is in place, approximately 1600 players tried to break more than 35000 walls!

Now, here are the changes scheduled for 0.3.3 (green is done, red is “todo”):

  • GUI revamp (better pixel “art” mainly)
  • Return of the rank unlock mechanism (each group of level needs a certain amount of stars to be unlocked)
  • Return of Kongregate statistics integration (level highscores, max combo, broken brick count, etc)
  • New tutorial levels about the red bricks
  • More levels to complete rank #3 (levels 3-1 to 3-9)
  • Backend monitoring tools and statistics improvements

And here are some screenshots of the ongoing tasks :

Don’t forget you can support this project (and the others waiting to get some of my spare time) with a small (OR HUGE!) donation.

It would help a lot to have a pro license ($1500 for the record ^^)…

Stay tuned for more updates on Kuta!

Kuta reviewed by EDGE!

Last week, I was surprised to see my mailbox spammed by Kuta’s monitoring system emails (yes, BB is watching you ^^). Hundreds of players were suddenly playing Kuta on Kongregate!

I soon realized all those guys came from the website of the UK famous magazine “EDGE”.

Chris Donlan reviewed Kuta in their weekly “Friday Game” post entitled “GFX47’s playful physics makes destruction a surprisingly creative process”.

I’m really happy with the content of this article as I didn’t have to pay anybody and however it captures so well the different aspects of the game.

Kuta works so well, I think, for two main reasons. Firstly, it manages to make destruction feel like a surprisingly creative process, by giving you a handful of smart complications to stop your goal from being too straightforward. Secondly, the game’s physics allow you to experiment almost endlessly with the same arrangement of pieces, changing your brick selection, say, or altering the order in which you remove them from the wall. Kuta’s stuffed full of different levels, then, but you can spend a good portion of a lunch break fiddling around with just one. Try it out for yourself and you’ll soon see what I mean.

A good pitch for a game is really hard to find but I think I found a perfect one 🙂

Another interesting fact is that players coming from this website tend to spend more time on the game and come back to replay more often than players before that.

Motivation is back and now is time for new levels crafting!

Kuta is on!

I recently registered an account on and uploaded the early verison of Kuta.

It’s playable here :

I was pretty surprised to see it has been played more than 4000 times in less than 5 days! Which is pretty encouraging and motivating 🙂

Players’ feedbacks were very interesting and I updated the game with there most wanted features (in-game back to menu button, shorter brick disappearance and bug fix on score submission).

Read More…

Agile 0.2

Here is a new version of the game (to know about starting of this project, check the first post about it) including several new levels and some improves/fixes on existing ones.

I don’t think I will continue developing it as I have other projects in mind now and that was just a first try anyway.

If anyone wants to give it a try or just have a look at the code behind it, I’ll be glad to share it 😉

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