UnityTips

If you will ever need to compare colors, please use Color32 instead of Color! You’ll compare bytes (0 to 255) instead of approximated floats (0 to 1). https://t.co/FHQ15ABQnM #UnityTips #Unity3D #GameDev https://t.co/u3U8QpR4L6

The secret sauce of @Gladiabots skins: Encoding color patterns in vertex colors and have the shader replace them with custom ones #GameDev #IndieGame #MadeWithUnity #MadeWithProBuilder #UnityTips https://t.co/IIIdRil1sR

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