#UnityTips ? https://t.co/Nv9OohNzj5
#UnityTips ? https://t.co/Nv9OohNzj5
— Sébastien Dubois (@GFX47) May 12, 2020
#UnityTips ? https://t.co/Nv9OohNzj5
— Sébastien Dubois (@GFX47) May 12, 2020
Does anyone have a better solution to get a precise string of a Vector3?#UnityTips pic.twitter.com/mFhjWDNKpS
— Sébastien Dubois (@GFX47) May 6, 2020
Also #UnityTips ? https://t.co/nCxjQFUhAT
— Sébastien Dubois (@GFX47) April 28, 2020
#UnityTips ? https://t.co/BrWLDIkn2w
— Sébastien Dubois (@GFX47) April 28, 2020
Maybe this could make a good #UnityTips?
This is how I'm implementing the fog of war effect in @NoPlanBGame https://t.co/jJ6e5oJxJV— Sébastien Dubois (@GFX47) March 26, 2020
Using particle collisions to "cut" an explosion effect when it occurs close to a collider.
Some particles bounce, some just die to avoid passing through walls.#UnityTips #GameDev pic.twitter.com/z3g1ElnvRE— Sébastien Dubois (@GFX47) March 25, 2020
You can also use animation curves for your game design: this is the grenade damages modifier over distance.#UnityTips #GameDev pic.twitter.com/AB4ImjA8t8
— Sébastien Dubois (@GFX47) March 25, 2020
Animation curves are super useful!
You can use them to skip physics simulation and define the trajectory of a projectile.#UnityTips #GameDev pic.twitter.com/I3URQMIbV0— Sébastien Dubois (@GFX47) March 25, 2020
Any #unitytips for this bug? https://t.co/O30Z4Yf6iU
— Sébastien Dubois (@GFX47) December 17, 2019
Today's #UnityTips: look at the fmod wrapper code and DON'T DO THE SAME!!! pic.twitter.com/R8jGcPbtGL
— Sébastien Dubois 👨💻🎮 (@GFX47) April 16, 2019