Game AI

Game AI Conference

This year’s Game AI Conference will stand for 4 days in Vienna, Austria, and the conference¬†schedule is now online.

In addition to the Behavior Tree and Procedural Animation workshops, the main conference will include:

  • Games post-mortems:
    • BATMAN: ARKHAM CITY
    • HITMAN: ABSOLUTION
    • GRiD
    • F1 2012
    • MAFIA 2
    • VESSEL
    • SPEC OPS: THE LINE
    • MOTORSTORM: APOCALYPSE
  • Tutorials:
    • Predicting Post-Launch Engagement from Gameplay Traces
    • Monte-Carlo Tree Search applied to AI for Board Games
  • And competitions:
    • Platforming Level Generation & Turing Test
    • Deceptive and Deductive Bots for THE RESISTANCE

I’ll be attending the main conference (18th and 19th) with some folks from Ubisoft so if you plan to be there, don’t hesitate to leave a comment ūüėČ

Procedural art in Love

A too short but very interesting Edge interview of Eskil Steenberg, the creator of Love, on why and how he used procedurally generated art:

http://www.edge-online.com/features/art-love

I particularly liked the anecdote about NPCs being treated like humans by players once he implemented the waving gestures. He already talked about it during his presentation about AI in Love at¬†last year’s¬†Game/AI Conference.

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