Being frustrated by my lack of progress on Gladiabots tutorial, I decided to take some time to integrate the bot models and animations I designed several months ago.
Until today, the combat system used static placeholders in order to focus on gameplay and feedback instead of visuals. Although they were not so bad (at least for my
lack of modeling skills), they didn’t have any animation.
Here’s a before/after comparison:
The top right (static) bot is the placeholder and 2 others are obviously the new ones ^^
And here they are in action:
In the final version of the game, the “Blueprint” system will allow you to select and customize different bot models.
Thanks for your time and don’t hesitate to let me know what you think in the comments below 😉