Dédale going on Steam!

Sergey Mohov, AKA @krides, is currently pushing his much addictive Unity powered puzzle game named Dédale on Steam.

The game is currently available on the Apple Asset Store, if you have an iPhone and haven’t already try it, you should, it’s definitely worth the 99 cents!

Dédale is now in the “Steam Greenlight” process and needs every vote available to get published ASAP!

So click on the link below, get logged in and vote for it! Thanks for him 😉

http://steamcommunity.com/sharedfiles/filedetails/?id=92938182

Advanced network coding for Unity3D

If you don’t know it yet, you should take a look at uLink, an awesome plugin enhancing network coding for Unity3D (because, yes, the default Unity3D networking API is not that good).

They work on some well known titles like Battlestar Galactica MMO (Bigpoint), ShadowGun (Madfingers) and Interstellar Marines (Zero Point Software) which I already talked about in this post.

Check out their website, I’ll post more technical details soon.

Unity3D best practices: 50 tips and tricks to know

Herman Tulleken has listed not less than 50 tips and tricks to know before starting a Unity3D based project.

These best practices focus not only on coding but also on assets and project workflow.

Of course, all is not to be taken literally but most of the points raised can save you a lot of headaches during your project…
It is very comprehensive, so both noobs and experts will find useful info here.

Here is the list: http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/

Any additional thing you think about? Post it in comments!

Kuta incoming updates

Here is a quick overview of the “works in progress” on the Kuta project.

Reminder: Kuta is currently deployed in its 0.3.2 version and can be played on:

This multiple hosting deployment coupled with the new tracking system has been very time consuming during the latest weeks but it’s finally done and now I can focus again on game and level design.

By the way, since the tracking system is in place, approximately 1600 players tried to break more than 35000 walls!

Now, here are the changes scheduled for 0.3.3 (green is done, red is “todo”):

  • GUI revamp (better pixel “art” mainly)
  • Return of the rank unlock mechanism (each group of level needs a certain amount of stars to be unlocked)
  • Return of Kongregate statistics integration (level highscores, max combo, broken brick count, etc)
  • New tutorial levels about the red bricks
  • More levels to complete rank #3 (levels 3-1 to 3-9)
  • Backend monitoring tools and statistics improvements

And here are some screenshots of the ongoing tasks :

Don’t forget you can support this project (and the others waiting to get some of my spare time) with a small (OR HUGE!) donation.




It would help a lot to have a pro license ($1500 for the record ^^)…

Stay tuned for more updates on Kuta!

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