Kuta incoming updates

Here is a quick overview of the “works in progress” on the Kuta project.

Reminder: Kuta is currently deployed in its 0.3.2 version and can be played on:

This multiple hosting deployment coupled with the new tracking system has been very time consuming during the latest weeks but it’s finally done and now I can focus again on game and level design.

By the way, since the tracking system is in place, approximately 1600 players tried to break more than 35000 walls!

Now, here are the changes scheduled for 0.3.3 (green is done, red is “todo”):

  • GUI revamp (better pixel “art” mainly)
  • Return of the rank unlock mechanism (each group of level needs a certain amount of stars to be unlocked)
  • Return of Kongregate statistics integration (level highscores, max combo, broken brick count, etc)
  • New tutorial levels about the red bricks
  • More levels to complete rank #3 (levels 3-1 to 3-9)
  • Backend monitoring tools and statistics improvements

And here are some screenshots of the ongoing tasks :

Don’t forget you can support this project (and the others waiting to get some of my spare time) with a small (OR HUGE!) donation.




It would help a lot to have a pro license ($1500 for the record ^^)…

Stay tuned for more updates on Kuta!

Unity4 upgrade pricing changed in response to the community rage

David Helgason, CEO of Unity Technologies, announced on the official forum that Unity4 upgrade cost will be lowered.

This follows the massive negative feedback of the community on forums and social networks about their first plan.

* We are going back to a more standard 50% upgrade fee for our Pro products, so they’re going to cost $750 to upgrade.

* Our Unity iOS and Unity Android Basic licenses can be upgraded for just $125, so under 32% of the full price.

* Additionally we’re doing a 20% offer of all online upgrades until July 31st (yeah!)

* For new Unity Pro purchases we are also throwing in a $200 voucher towards purchase of add-on licenses (the voucher remains valid for 12 months).

So the upgrade from Unity3.* pro to Unity4 pro cost is now $600 (instead of the original $850) until July 31st and $750 after that.

More details in the forum post: http://forum.unity3d.com/threads/141221-Unity-4-upgrade-pricing-change

Unity3D official video tutorials

You heard about Unity and want to try it but don’t know where to start?
You missed some important features that your game needs?
Or maybe you just want to see how this thing works and if it’s really as amazing as people say?

Well you can stop searching, Unity recently added a set of very clear and well sorted tutorial videos on their official video channel:  http://video.unity3d.com/channel/1649856/tutorials (videos are listed in reverse order)
Enjoy and please tell us if you decided to build your next game with Unity or not!

Oh and don’t forget to check the Unity3D beginner tips!

Receiver: Wolfire Games’ 7DFPS entry

Wolfire Games, the indie company behind Overgrowth, have participated to the 7DFPS challenge (7 days for a first person shooter game) and produced a very original and interesting prototype called “Receiver”.

Here is the pitch:

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Check out the game trailer :

And the now typical “Art Asset Overview” video by Aubrey Serr, Wolfire Games’ lead artist:

As always, very inspiring and documented stuff to watch.

More details about Receiver can be found here: http://www.wolfire.com/receiver

Kuta reviewed by EDGE!

Last week, I was surprised to see my mailbox spammed by Kuta’s monitoring system emails (yes, BB is watching you ^^). Hundreds of players were suddenly playing Kuta on Kongregate!

I soon realized all those guys came from the website of the UK famous magazine “EDGE”.

Chris Donlan reviewed Kuta in their weekly “Friday Game” post entitled “GFX47’s playful physics makes destruction a surprisingly creative process”.

I’m really happy with the content of this article as I didn’t have to pay anybody and however it captures so well the different aspects of the game.

Kuta works so well, I think, for two main reasons. Firstly, it manages to make destruction feel like a surprisingly creative process, by giving you a handful of smart complications to stop your goal from being too straightforward. Secondly, the game’s physics allow you to experiment almost endlessly with the same arrangement of pieces, changing your brick selection, say, or altering the order in which you remove them from the wall. Kuta’s stuffed full of different levels, then, but you can spend a good portion of a lunch break fiddling around with just one. Try it out for yourself and you’ll soon see what I mean.

A good pitch for a game is really hard to find but I think I found a perfect one 🙂

Another interesting fact is that players coming from this website tend to spend more time on the game and come back to replay more often than players before that.

Motivation is back and now is time for new levels crafting!

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