Windows standalone builds store their PlayerPrefs in registry at: Computer\HKEY_CURRENT_USER\Software\[company name]\[product name] BUT editor stores them at: Computer\HKEY_CURRENT_USER\Software\Unity\UnityEditor\[company name]\[product name] #GameDev #Unity3D #UnityTips

If you will ever need to compare colors, please use Color32 instead of Color! You’ll compare bytes (0 to 255) instead of approximated floats (0 to 1). #UnityTips #Unity3D #GameDev

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