The importance of models scaling in Unity3D

I already read about it in the 4th issue of Unity Creative magazine (“The importance of scale by Thomas Pasieka” chapter) and recently, the3Dninja posted an interesting video about effects of model scaling on Unity3D rendering: http://the3dninja.com/blog/?p=846

Basically the main idea is : always adjust the scaling of your model in your 3D modeling application instead of changing the scaling in Unity3D and keep it to (1, 1, 1) 🙂

This is IMO an important knowledge that every modeler working with Unity3D should be aware of in order to guaranty optimization and collaboration with programmers effectiveness.

Interesting Unity3D programming blog spotted : “41 Post”

Found some really interesting articles on the “41 post” blog, wanted to share it.

First one explaining how to access a C# script from a Javascript class and the other way around:

Unity3D: JavaScript->C# or C#->JavaScript access

Next one is a series of articles exposing the major differences between Javascript and C# programming in Unity3D:

Unity3D: JavaScript vs. C# – Part 1
Unity3D: JavaScript vs. C# – Part 2
Unity3D: JavaScript vs. C# – Part 3
Unity3D: JavaScript vs. C# – Part 4
Unity3D: JavaScript vs. C# – Part 5

Many thanks to DimasTheDriver!

Update: added Part 5

iTween + A* Pathfinding = <3

When pixelplacement’s iTween meets Aron Granberg’s A* Pathfinding, you get a quick demo of what you can achieve with powerful and easy to use tools.

With just 2 little scripts (basically 2 function calls, one for each tool), I easily managed to set a typical path finding system.

Try the Web Player version (86 Ko).

And here is the project sources (1.5 Mo).

Check comments in the Player.cs and KeyPoint.cs scripts for more details about this implementation.

Big up to Bob “pixelplacement” Berkebile and Aron Granberg for their work! o//

Edit : opened a thread on Unity3D “showcase” forum:

http://forum.unity3d.com/threads/70996-iTween-A*-Pathfinding-lt-3

“Agile” : my first Unity3D mini game

Here is a first mini game I developed using Unity3D during the past few days.

It’s pretty much a mix between a FPS and a platformer game.

The 2 first levels are more tutorials than real challenges but you’ll have to be “Agile” to achieve a good score on level 3! ^^

Don’t expect too much visually, as I only used basic primitives for level design.

You can try the Web Player version (130 Ko).

Can’t wait for your feedbacks!

Edit : opened a thread on Unity3D “showcase” forum:

http://forum.unity3d.com/threads/70818-%93Agile%94-my-first-Unity3D-mini-game

A bunch of useful links!

You’ll find on the right side of this new blog a first list of links I used to learn the basics about Unity3D game engine.

I’ll try to maintain this list as much as possible in the future.

Don’t hesitate to propose other ones in your comments!

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