Unity3D best practices: 50 tips and tricks to know

Herman Tulleken has listed not less than 50 tips and tricks to know before starting a Unity3D based project.

These best practices focus not only on coding but also on assets and project workflow.

Of course, all is not to be taken literally but most of the points raised can save you a lot of¬†headaches¬†during your project…
It is very comprehensive, so both noobs and experts will find useful info here.

Here is the list: http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/

Any additional thing you think about? Post it in comments!

Kuta incoming updates

Here is a quick overview of the “works in progress” on the Kuta project.

Reminder: Kuta is currently deployed in its 0.3.2 version and can be played on:

This multiple hosting deployment coupled with the new tracking system has been very time consuming during the latest weeks but it’s finally done and now I can focus again on game and level design.

By the way, since the tracking system is in place, approximately 1600 players tried to break more than 35000 walls!

Now, here are the changes scheduled for 0.3.3 (green is done, red is “todo”):

  • GUI revamp (better pixel “art” mainly)
  • Return of the rank unlock mechanism (each group of level needs a certain amount of stars to be unlocked)
  • Return of Kongregate¬†statistics integration (level highscores, max combo, broken brick count, etc)
  • New tutorial levels about the red bricks
  • More levels to complete rank #3 (levels 3-1 to 3-9)
  • Backend monitoring tools and statistics improvements

And here are some screenshots of the ongoing tasks :

Don’t forget you can support this project (and the others waiting to get some of my spare time) with a small (OR HUGE!) donation.

It would help a lot to have a pro license ($1500 for the record¬†^^)…

Stay tuned for more updates on Kuta!

Unity4 upgrade pricing changed in response to the community rage

David Helgason, CEO of Unity Technologies, announced on the official forum that Unity4 upgrade cost will be lowered.

This follows the massive negative feedback of the community on forums and social networks about their first plan.

* We are going back to a more standard 50% upgrade fee for our Pro products, so they’re going to cost $750 to upgrade.

* Our Unity iOS and Unity Android Basic licenses can be upgraded for just $125, so under 32% of the full price.

* Additionally we’re doing a 20% offer of all online upgrades until July 31st (yeah!)

* For new Unity Pro purchases we are also throwing in a $200 voucher towards purchase of add-on licenses (the voucher remains valid for 12 months).

So the upgrade from Unity3.* pro to Unity4 pro cost is now $600 (instead of the original $850) until July 31st and $750 after that.

More details in the forum post: http://forum.unity3d.com/threads/141221-Unity-4-upgrade-pricing-change

Unity3D official video tutorials

You heard about Unity and want to try it but don’t know where to start?
You missed some important features that your game needs?
Or maybe you just want to see how this thing works and if it’s really as amazing as people say?

Well you can stop searching, Unity recently added a set of very clear and well sorted tutorial videos on their official video channel:  http://video.unity3d.com/channel/1649856/tutorials (videos are listed in reverse order)
Enjoy and please tell us if you decided to build your next game with Unity or not!

Oh and don’t forget to check the¬†Unity3D beginner tips!

Receiver: Wolfire Games’ 7DFPS entry

Wolfire Games, the indie company behind¬†Overgrowth,¬†have participated to the 7DFPS challenge (7 days for a first person shooter game) and produced a very original and interesting prototype called “Receiver”.

Here is the pitch:

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Check out the game trailer :

And the now typical “Art Asset Overview” video by¬†Aubrey Serr, Wolfire Games’¬†lead artist:

As always, very inspiring and documented stuff to watch.

More details about Receiver can be found here: http://www.wolfire.com/receiver

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