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	<title>GFX47</title>
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	<link>http://blog.gfx47.com</link>
	<description>This is my idea of fun Making video games...</description>
	<lastBuildDate>Thu, 31 May 2012 12:35:52 +0000</lastBuildDate>
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		<title>Chuck Norris VS Video Games</title>
		<link>http://blog.gfx47.com/2012/05/14/chuck-norris-vs-video-games/</link>
		<comments>http://blog.gfx47.com/2012/05/14/chuck-norris-vs-video-games/#comments</comments>
		<pubDate>Mon, 14 May 2012 10:26:03 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[LOL]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=803</guid>
		<description><![CDATA[Check out those videos by Dane Boe. 8-bit Chuck Norris is so awesome, we need a Chuck Norris video game! Chuck Norris vs Super Mario Bros &#160; Chuck Norris vs Pac Man &#160; Chuck Norris vs Tetris &#160; Chuck Norris vs Angry Birds &#038;nbsp]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Kuta open beta launched!</title>
		<link>http://blog.gfx47.com/2012/01/31/kuta-open-beta-launched/</link>
		<comments>http://blog.gfx47.com/2012/01/31/kuta-open-beta-launched/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:14:55 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Kuta]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=679</guid>
		<description><![CDATA[Kuta 0.2 is out! Still in beta but no key required this time Play, share, enjoy! Any feedback (bad or good, on any part of the game) will be welcomed! Click here: http://goo.gl/myncP And by the way, here is a trailer]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Posting on Google+ from now on&#8230;</title>
		<link>http://blog.gfx47.com/2011/07/29/posting-on-google-from-now-on/</link>
		<comments>http://blog.gfx47.com/2011/07/29/posting-on-google-from-now-on/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 00:07:30 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=510</guid>
		<description><![CDATA[I recently decided to base the most of my posting activity on Google+. You can now follow my posts about web/game development, Unity3D and other lolcats on my G+ profile or subscribe to my RSS feed See you there! PS: if you need a G+ invitation, I&#8217;ll be glad to sent you one]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity3D beginner tips</title>
		<link>http://blog.gfx47.com/2011/04/07/unity3d-beginner-tips/</link>
		<comments>http://blog.gfx47.com/2011/04/07/unity3d-beginner-tips/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 11:44:31 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=339</guid>
		<description><![CDATA[Here&#8217;s a list of useful tips/tutorials/advice for Unity3D beginners I gathered for several weeks. I&#8217;ll list the main chapters of each topic so you can have a good vision of what it&#8217;s about. Hope it would help/convince you to join our growing community! Don&#8217;t forget to look at the link lists in the right menu to find ]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Detect right clicks on game objects in Unity3D</title>
		<link>http://blog.gfx47.com/2011/04/04/detect-right-click-on-game-objects-in-unity3d/</link>
		<comments>http://blog.gfx47.com/2011/04/04/detect-right-click-on-game-objects-in-unity3d/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 14:19:35 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=347</guid>
		<description><![CDATA[The problem I&#8217;ve seen a lot of people asking for help on forums on how to detect right clicks in a Unity3D game. It&#8217;s indeed not that easy as no native method is really made for it. We have the good old OnMouseDown method that can be used on any game object having a collider component ]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Unity3D web game portals list</title>
		<link>http://blog.gfx47.com/2011/04/02/unity3d-web-game-portals-list/</link>
		<comments>http://blog.gfx47.com/2011/04/02/unity3d-web-game-portals-list/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 10:39:27 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=352</guid>
		<description><![CDATA[Here is a list of game portals hosting Unity3D web games (using web player builds) I gathered from several Q&#38;As/forum threads/blogs. It may not be exhaustive (and it will surely evolve along time) so please indicate the missing ones in comments, I&#8217;ll update the list. Kongregate Shockwave Shockwave3D MuseGames Game Jolt dimeRocker Wooglie GamerStop TheGamesList ]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Secure your Unity3D web applications</title>
		<link>http://blog.gfx47.com/2011/03/22/secure-your-unity3d-web-applications/</link>
		<comments>http://blog.gfx47.com/2011/03/22/secure-your-unity3d-web-applications/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 16:23:26 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=284</guid>
		<description><![CDATA[One of the uncountable advantages of Unity3D is the ease to deploy and host web applications. The counter part of it is the ease to find and copy your web application files and host it somewhere else&#8230; Tom Higgins from Unity, is talking about it in this &#8220;Unite 07 Dev for Web&#8221; video (shift to ]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Kuta is on Kongregate.com!</title>
		<link>http://blog.gfx47.com/2011/03/15/kuta-is-on-kongregate-com/</link>
		<comments>http://blog.gfx47.com/2011/03/15/kuta-is-on-kongregate-com/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 12:44:40 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Kuta]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=269</guid>
		<description><![CDATA[I recently registered an account on Kongregate.com and uploaded the early verison of Kuta. It&#8217;s playable here : http://www.kongregate.com/games/GFX47/kuta I was pretty surprised to see it has been played more than 4000 times in less than 5 days! Which is pretty encouraging and motivating Players&#8217; feedbacks were very interesting and I updated the game with there ]]></description>
		<wfw:commentRss>http://blog.gfx47.com/2011/03/15/kuta-is-on-kongregate-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unpacking my stuff</title>
		<link>http://blog.gfx47.com/2011/03/15/unpacking-my-stuff/</link>
		<comments>http://blog.gfx47.com/2011/03/15/unpacking-my-stuff/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 00:53:11 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>

		<guid isPermaLink="false">http://blog.gfx47.com/?p=257</guid>
		<description><![CDATA[How good it feels to have my own place (for those who didn&#8217;t follow the story, I moved from my old wp.com hosted blog to this one, on my own domain and that is cooler than Fonzie) I hope you&#8217;ll enjoy it as I do! Now I&#8217;ll be able to add more plugins (unity web ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity3D &amp; HTTP/HTTPS proxy: problem solved! o/</title>
		<link>http://blog.gfx47.com/2011/03/08/unity3d-httphttps-proxy-problem-solved-o/</link>
		<comments>http://blog.gfx47.com/2011/03/08/unity3d-httphttps-proxy-problem-solved-o/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 15:16:15 +0000</pubDate>
		<dc:creator>GFX47</dc:creator>
				<category><![CDATA[Blog posts]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://gfx47.wordpress.com/?p=247</guid>
		<description><![CDATA[As I already mentioned in a previous post, accessing Unity3D Asset Store or checking for editor updates seemed impossible when working behind a web proxy (like most of people at work I guess)&#8230; Well you can now forget it as Rob Rolleston has given me the solution in his reply on Unity3D &#8220;support&#8221; forum: you have to set ]]></description>
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		<slash:comments>6</slash:comments>
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