Maybe this could make a good #UnityTips?
This is how I'm implementing the fog of war effect in @NoPlanBGame https://t.co/jJ6e5oJxJV— Sébastien Dubois (@GFX47) March 26, 2020
Using particle collisions to “cut” an explosion effect when it occurs close to a collider. Some particles bounce, some just die to avoid passing through walls. #UnityTips #GameDev https://t.co/z3g1ElnvRE