GFX47

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Did you know you could manually define your own sprite atlases? It’s a bit more work but it gives you much more control over your builds content than the legacy sprite packing system! https://t.co/doezriwgmC #UnityTips #GameDev https://t.co/PImjXMDeDM

Jan 22

Did you know you could manually define your own sprite atlases?
It's a bit more work but it gives you much more control over your builds content than the legacy sprite packing system!https://t.co/doezriwgmC#UnityTips #GameDev pic.twitter.com/PImjXMDeDM

— Sébastien Dubois 👨‍💻🎮 (@GFX47) January 22, 2019


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Posted by GFX47 UnityTips Permalink
100 #UnityTips in 10 minutes by @BrackeysTweet: https://t.co/KJNjfoFVka Did you know? Pointing your finger at another dev’s screen helps him spot his missing semicolons! #UnityTips https://t.co/xNiG5cqxlA

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