Did you know you could manually define your own sprite atlases?
It's a bit more work but it gives you much more control over your builds content than the legacy sprite packing system!https://t.co/doezriwgmC#UnityTips #GameDev pic.twitter.com/PImjXMDeDM— Sébastien Dubois 👨💻🎮 (@GFX47) January 22, 2019
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