GFX47

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Declaring a new delegate for each use case is boring… Use System.Action/Func instead! #GameDev #Unity3D #UnityTips https://t.co/DYnyQGV55I

Mar 07

Declaring a new delegate for each use case is boring…
Use System.Action/Func instead!#GameDev #Unity3D #UnityTips pic.twitter.com/DYnyQGV55I

— Sébastien Dubois (@GFX47) March 7, 2018


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Posted by GFX47 UnityTips Permalink
Declaring a new delegate for each use case is boring… Use System.Action/Func instead! #GameDev #Unity3D #UnityTips https://t.co/vq9cPFOwpi Reworking the AI crafting flow in @Gladiabots. Keeping the final result always visible to reduce need for memorization and ease tweaking. #GameDev #IndieGame #Gladiabots #UI #UX https://t.co/gRqxj9dGUh

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