GFX47

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Great talk by @DisruptorBeam about rendering huge terrains and hordes of zombies on mobile in The Walking Dead: Mar… https://t.co/yOueT8G4UE

Nov 14

Great talk by @DisruptorBeam about rendering huge terrains and hordes of zombies on mobile in The Walking Dead: March to Warhttps://t.co/NGgfYzDkq7#Unity3D #UnityTips #UniteAustin #GameDev

— Sébastien Dubois (@GFX47) November 14, 2017


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Declaring a new delegate for each use case is boring... Use templates! #GameDev #Unity3D #UnityTips ...
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A useful transform custom editor when manipulating object hierarchies https://t.co/yuWq5rH9ZD #GameDev #Unity3D… https://t.co/LW9esK0wDO Sick of constantly searching for your configuration scriptable objects? Here’s a piece of code that auto selects assets by type: https://t.co/CbMnNJkVqT #GameDev #Unity3D #UnityTips https://t.co/gEDvdGZSdP

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