Great talk by @DisruptorBeam about rendering huge terrains and hordes of zombies on mobile in The Walking Dead: March to Warhttps://t.co/NGgfYzDkq7#Unity3D #UnityTips #UniteAustin #GameDev
— Sébastien Dubois (@GFX47) November 14, 2017
A useful transform custom editor when manipulating object hierarchies https://t.co/yuWq5rH9ZD #GameDev #Unity3D… https://t.co/LW9esK0wDO