As I already mentioned in a previous post, accessing Unity3D Asset Store or checking for editor updates seemed impossible when working behind a web proxy (like most of people at work I guess)…
Well you can now forget it as Rob Rolleston has given me the solution in his reply on Unity3D “support” forum: you have to set the correct Windows user environment variables for Unity3D to know how to access the web (don’t know how it works for MacOS users…).
Those variables are the following and should match this pattern:
- HTTP_proxy = <http proxy ip/url>:<http proxy port>
- HTTPS_proxy = <https proxy ip/url>:<https proxy port>
If you wonder how to add user env variables, well… LMGTFY 😀
Thanks again to Rob and enjoy asset store from work! o/
PS: don’t forget to restart Unity3D editor after setting up the user environment variables!
PS2: some users may also need to restart Windows (or at least close/reopen their session) for the changes to be applied