Working on UnityTextScene for Unity 3.2…

I’m currently working on a Unity 3.2 compliant version of the UnityTextScene plugin.

This plugin allows you to work with text-based scene files, which is very useful when it comes to share scenes via a source control system (like SVN for instance).

Indeed, scenes are by default stored in binary files by Unity editor. Thus, it can’t be “diffed” or merged like a script for example.

With UnityTextScene plugin, this will be possible… well once it will be fixed to run under Unity 3(.2) 🙂

To be continued…

7 Responses to Working on UnityTextScene for Unity 3.2…
  1. DimasTheDriver Reply

    That’s great! It’s the only Torque 3D feature that I missed in Unity3D. Keep up the good work!

  2. Dahlgren Reply

    What’s the status on this? I’ve not been able to determine what UnityEditor.BuildTarget.PlayerDataFolderForDevelopment (found in TextScene.cs) should be converted to.

  3. GFX47 Reply

    I had to delegate it to a colleague because I didn’t have the time to take care of it.
    We are very close to a working version of both import and export features for scene and prefab files now.
    We’ll have to test it for several weeks on our running projects to consider it as finished.

    Unfortunately, as it has been done during working hours, I don’t think I’ll be able to publish it to the community 🙁
    Anyway I’ll try to talk about it to my superiors but I have little hope they will validate it…

    • LebrEf Reply

      It would be very nice to the community if you were releasing it… :/

      • GFX47 Reply

        I’m 1000% for it! But that’s not my decision…
        Anyway we are currently stuck on a tricky problem with particle emitters and line renderer so it’s not ready yet.

  4. Cameron Eagans Reply

    Any word on this? Were you able to publish this somewhere?

    • GFX47 Reply

      Sorry but I eventually abandonned my work on this topic for 2 reasons:

      1. I had too many problems serializing “exotic” components (like particle emmiters) for which Unity3D Editor’s inspector had very specific hacks hiding internal properties and fields I couldn’t reach using reflection

      2. Unity3D announced in their last roadmap that text-based scenes and prefabs format will be introduced in 3.5 version

      Did you make any progress on your side?

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