Monthly Archives: February 2011 »

Kuta : a “casual brick breaker game” (nothing less) ^^

Kuta : a “casual brick breaker game” (nothing less) ^^

GFX47 February 23, 2011 0

Discover the new brick breaker game I’m working on these days. It uses a lot of the Unity3D physics engine but also some home made features like google analytics tracking, server based leaderboard and

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Working on UnityTextScene for Unity 3.2…

Working on UnityTextScene for Unity 3.2…

GFX47 February 14, 2011 7

I’m currently working on a Unity 3.2 compliant version of the UnityTextScene plugin. This plugin allows you to work with text-based scene files, which is very useful when it comes to share scenes via a

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UniScript worldfile for Ultraedit published o/

GFX47 February 14, 2011 0

Following my previous post about using Ultraedit to develop Uniscript code, I submitted my home made wordfile to Ultraedit’s support team. The good news is, after some fixes, the final version has been validated

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A* Pathfinding compatibility issues with Unity 3.2: no problemo

A* Pathfinding compatibility issues with Unity 3.2: no problemo

GFX47 February 10, 2011 7

If you’re using A* Pathfinding project and just updated your Unity editor to the 3.2 version, you will notice 3 errors in your console that were not there before: Assets/Editor/AstarPathEditor.cs(372,59): error CS0122: `UnityEditor.EditorStyles.notificationBackground’ is inaccessible

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New version of the iTween+AStar test project

GFX47 February 10, 2011 0

Here is a sexier version of the test project mixing iTween and AStar tools (see first post about it). iTween configuration has been tweaked to fit a more realistic trajectory (player’s orientation is better

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Agile 0.2

Agile 0.2

GFX47 February 7, 2011 0

Here is a new version of the game (to know about starting of this project, check the first post about it) including several new levels and some improves/fixes on existing ones. I don’t think I will continue

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