This is my idea of fun
Making video games...
Monthly Archives: February 2011 »
Kuta : a “casual brick breaker game” (nothing less) ^^
Discover the new brick breaker game I’m working on these days. It uses a lot of the Unity3D physics engine but also some home made features like google analytics tracking, server based leaderboard and
Read More »Working on UnityTextScene for Unity 3.2…
I’m currently working on a Unity 3.2 compliant version of the UnityTextScene plugin. This plugin allows you to work with text-based scene files, which is very useful when it comes to share scenes via a
Read More »UniScript worldfile for Ultraedit published o/
Following my previous post about using Ultraedit to develop Uniscript code, I submitted my home made wordfile to Ultraedit’s support team. The good news is, after some fixes, the final version has been validated
Read More »A* Pathfinding compatibility issues with Unity 3.2: no problemo
If you’re using A* Pathfinding project and just updated your Unity editor to the 3.2 version, you will notice 3 errors in your console that were not there before: Assets/Editor/AstarPathEditor.cs(372,59): error CS0122: `UnityEditor.EditorStyles.notificationBackground’ is inaccessible
Read More »New version of the iTween+AStar test project
Here is a sexier version of the test project mixing iTween and AStar tools (see first post about it). iTween configuration has been tweaked to fit a more realistic trajectory (player’s orientation is better
Read More »Agile 0.2
Here is a new version of the game (to know about starting of this project, check the first post about it) including several new levels and some improves/fixes on existing ones. I don’t think I will continue
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