I’ve tested every known solutions I found on Unity3D forums and related websites for editing Unity3D scripts and I must admit I haven’t found any satisfaying one yet : (
As my first love (therefore my strongest love) in IDE world is UltraEdit, I decided to work on another solution to use it for my Unity3D programming.
The major features I want when programming for Unity3D are:
– ease of use (this one is mainly a matter of personnal preference)
– syntax highlighting (based on UltraEdit wordfile system)
– code auto-completion (based on UltraEdit wordfile system)
– Unity3D console double click redirecting to the buggy line (this one is still missing in my solution 🙁 any help on that would be great!)
UltraEdit wordfile is basically a pretty simple and opened system allowing user to define a set of keywords associated to a programming language (more details here).
After a bit of formatting/regexping, here is the resulting file.
See this page to know how to add/use it with UltraEdit.
And don’t hesitate to post your questions/comments below! 😉