The importance of models scaling in Unity3D

I already read about it in the 4th issue of Unity Creative magazine (“The importance of scale by Thomas Pasieka” chapter) and recently, the3Dninja posted an interesting video about effects of model scaling on Unity3D rendering:

Basically the main idea is : always adjust the scaling of your model in your 3D modeling application instead of changing the scaling in Unity3D and keep it to (1, 1, 1) 🙂

This is IMO an important knowledge that every modeler working with Unity3D should be aware of in order to guaranty optimization and collaboration with programmers effectiveness.

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