This week I opened a merch shop for the Gladiabots fans out there:https://t.co/pyooBQGiQU
Enjoy the launch discount! đ#IndieGame #GameMerch #Merch #Gladiabots pic.twitter.com/WCmJ9eAgQf
— SĂ©bastien Dubois (@GFX47) June 15, 2019
Today’s #UnityTips: look at the fmod wrapper code and DON’T DO THE SAME!!! https://t.co/R8jGcPbtGL
Today's #UnityTips: look at the fmod wrapper code and DON'T DO THE SAME!!! pic.twitter.com/R8jGcPbtGL
— SĂ©bastien Dubois 👨💻🎮 (@GFX47) April 16, 2019
I’ll never have the guts to post another #UnityTips tweet after that: https://t.co/9MqealFSo3
I'll never have the guts to post another #UnityTips tweet after that:https://t.co/9MqealFSo3
— SĂ©bastien Dubois 👨💻🎮 (@GFX47) March 13, 2019
Your texts don’t align with your RectTransforms configuration? Tick the “Align By Geometry” option ;) (I know, I wish I had discovered it earlier too…) #GameDev #Unity3D #UnityTips #UI https://t.co/7biY1pAahr
Your texts don't align with your RectTransforms configuration?
Tick the "Align By Geometry" option đ
(I know, I wish I had discovered it earlier too…)#GameDev #Unity3D #UnityTips #UI pic.twitter.com/7biY1pAahr
— SĂ©bastien Dubois 👨💻🎮 (@GFX47) March 12, 2019
@FanghGD Note that you can optimize it by using the SetFloat method with parameter ID instead of name. Use Animator.StringToHash to get the ID from the name: https://t.co/Obrk4DuKBn 🤔 This could make a good #UnityTips for next week
Note that you can optimize it by using the SetFloat method with parameter ID instead of name.
Use Animator.StringToHash to get the ID from the name: https://t.co/Obrk4DuKBn🤔 This could make a good #UnityTips for next week
— SĂ©bastien Dubois 👨💻🎮 (@GFX47) February 21, 2019
You can control an animation playback by script using the “Normalized Time” parameter. #GameDev #UnityTips https://t.co/8zVqC3CviM
You can control an animation playback by script using the "Normalized Time" parameter.#GameDev #UnityTips pic.twitter.com/8zVqC3CviM
— SĂ©bastien Dubois 👨💻🎮 (@GFX47) February 5, 2019
Did you know? Pointing your finger at another dev’s screen helps him spot his missing semicolons! #UnityTips https://t.co/xNiG5cqxlA
Did you know?
Pointing your finger at another dev's screen helps him spot his missing semicolons!#UnityTips https://t.co/xNiG5cqxlA— SĂ©bastien Dubois 👨💻🎮 (@GFX47) February 5, 2019
Did you know you could manually define your own sprite atlases? It’s a bit more work but it gives you much more control over your builds content than the legacy sprite packing system! https://t.co/doezriwgmC #UnityTips #GameDev https://t.co/PImjXMDeDM
Did you know you could manually define your own sprite atlases?
It's a bit more work but it gives you much more control over your builds content than the legacy sprite packing system!https://t.co/doezriwgmC#UnityTips #GameDev pic.twitter.com/PImjXMDeDM— SĂ©bastien Dubois 👨💻🎮 (@GFX47) January 22, 2019
100 #UnityTips in 10 minutes by @BrackeysTweet: https://t.co/KJNjfoFVka
100 #UnityTips in 10 minutes by @BrackeysTweet:https://t.co/KJNjfoFVka
— SĂ©bastien Dubois 👨💻🎮 (@GFX47) January 8, 2019
Having difficulties selecting game objects from the scene view? Add an icon to them and voilĂ ! #UnityTips #Unity3D https://t.co/q3GTthVL1B
Having difficulties selecting game objects from the scene view?
Add an icon to them and voilĂ !#UnityTips #Unity3D pic.twitter.com/q3GTthVL1B— SĂ©bastien Dubois 🤖 (@GFX47) December 13, 2018