Did you know you could manually define your own sprite atlases? It’s a bit more work but it gives you much more control over your builds content than the legacy sprite packing system! https://t.co/doezriwgmC #UnityTips #GameDev https://t.co/PImjXMDeDM

Windows standalone builds store their PlayerPrefs in registry at: Computer\HKEY_CURRENT_USER\Software\[company name]\[product name] BUT editor stores them at: Computer\HKEY_CURRENT_USER\Software\Unity\UnityEditor\[company name]\[product name] #GameDev #Unity3D #UnityTips

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