blog.gfx47.com

31Jan/120

Kuta open beta launched!

Kuta 0.2 is out!
Still in beta but no key required this time ;)
Play, share, enjoy!

Any feedback (bad or good, on any part of the game) will be welcomed!

Click here: http://goo.gl/myncP

And by the way, here is a trailer:

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29Jul/110

Posting on Google+ from now on…

I recently decided to base the most of my posting activity on Google+.

You can now follow my posts about web/game development, Unity3D and other lolcats on my G+ profile or subscribe to my RSS feed

See you there! ;)

PS: if you need a G+ invitation, I'll be glad to sent you one.

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7Apr/112

Unity3D beginner tips

Here's a list of useful tips/tutorials/advice for Unity3D beginners I gathered for several weeks.
I'll list the main chapters of each topic so you can have a good vision of what it's about.
Hope it would help/convince you to join our growing community!

Don't forget to look at the link lists in the right menu to find tones of other references. ;)

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4Apr/114

Detect right clicks on game objects in Unity3D

The problem

I've seen a lot of people asking for help on forums on how to detect right clicks in a Unity3D game. It's indeed not that easy as no native method is really made for it.

We have the good old OnMouseDown method that can be used on any game object having a collider component but it only handles the left clicks :(

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2Apr/112

Unity3D web game portals list

Here is a list of game portals hosting Unity3D web games (using web player builds) I gathered from several Q&As/forum threads/blogs.

It may not be exhaustive (and it will surely evolve along time) so please indicate the missing ones in comments, I'll update the list.

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22Mar/110

Secure your Unity3D web applications

One of the uncountable advantages of Unity3D is the ease to deploy and host web applications.

The counter part of it is the ease to find and copy your web application files and host it somewhere else...

Tom Higgins from Unity, is talking about it in this "Unite 07 Dev for Web" video (shift to the 18th minute if you want to skip the general web development discussion).

So here's a little script implementing his first recommendation. It allows you to define the authorized "contexts" (context = application absolute URL + unity3d file relative path) for your application so that no one but you will be able to host and run it. As soon as the script detects an unauthorized context, it will load the scene you specified.

You'll find the source code below. Please comment if you spot anything unoptimized/bugged/uggly :)

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15Mar/110

Kuta is on Kongregate.com!

I recently registered an account on Kongregate.com and uploaded the early verison of Kuta.

It's playable here : http://www.kongregate.com/games/GFX47/kuta

I was pretty surprised to see it has been played more than 4000 times in less than 5 days! Which is pretty encouraging and motivating :)

Players' feedbacks were very interesting and I updated the game with there most wanted features (in-game back to menu button, shorter brick disappearance and bug fix on score submission).

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15Mar/110

Unpacking my stuff

How good it feels to have my own place :) (for those who didn't follow the story, I moved from my old wp.com hosted blog to this one, on my own domain and that is cooler than Fonzie)

I hope you'll enjoy it as I do! Now I'll be able to add more plugins (unity web players, etc) and customize the whole site with flowers, stars, flying hearts around the mouse cursor and Justin Bieber/lolcats backgrounds.

Lovely <3

PS: links categories are pretty messy (damn wp blogroll importer) but I'll try to fix it this week...

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8Mar/116

Unity3D & HTTP/HTTPS proxy: problem solved! o/

As I already mentioned in a previous post, accessing Unity3D Asset Store or checking for editor updates seemed impossible when working behind a web proxy (like most of people at work I guess)...

Well you can now forget it as Rob Rolleston has given me the solution in his reply on Unity3D "support" forum: you have to set the correct Windows user environment variables for Unity3D to know how to access the web (don't know how it works for MacOS users...).

Those variables are the following and should match this pattern:

  • HTTP_proxy = <http proxy ip/url>:<http proxy port>
  • HTTPS_proxy = <https proxy ip/url>:<https proxy port>

If you wonder how to add user env variables, well... LMGTFY :D

Thanks again to Rob and enjoy asset store from work! o/

PS: don't forget to restart Unity3D editor after setting up the user environment variables!

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23Feb/110

Kuta : a “casual brick breaker game” (nothing less) ^^

Discover the new brick breaker game I'm working on these days.

It uses a lot of the Unity3D physics engine but also some home made features like google analytics tracking, server based leaderboard and GUI positionning.

I'm thinking about sharing some code... maybe in another blog posts ;)

Enjoy it here!

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